Mod-Specific Options
You can now make players configure your mods via the options
key in the meta
block! Like so:
[meta]
name="yeah"
options="enable_something,another_toggle"
Pressing TAUNT on the mod menu while hovering an active mod will bring up the options related to that mod!
Options have a default value of zero, though these can be changed via the options
block:
[options]
enable_something="1"
enable_something
will now be "ON" by default.
You can access these via referencing the option name in your scripts.
if enable_something
yeah();
else
nah();
If the option enable_something
is on, it'll call yeah()
here, and if it's off, it will run nah()
instead.
Do note that this is NOT a global constant yet, and therefore is specified in the custom controller itself, so to access it within a with
block be sure to prefix it with other
.
with (obj_player)
{
// This will error!
if enable_something { }
// This won't
if other.enable_something { }
}